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Project SDL.

A FIFPRO backed venture to put professional players in control of their own performance data. My job was to take a funded idea and de risk it into a prototype credible enough to win the next round of investment, onboard FIFPRO, and open the door to FIFA. The whole project lives in the ring below. Center is the project, inner ring is the journey, outer ring is the work inside each phase.

Industry
Athlete Health Data
Timeline
6 Months
Role
Leading UX Designer
Platform
Website, App
desktop
phone

Process of the Project.

Effort breakdown · click to explore
Hover for the effort share. Click a wedge to zoom. Click the center to step back out.

Initial Ideation Phase

Professional footballers generate huge amounts unstructured data. Most of the data is kept within themselves or been shared by their team & sponsors. These data are no external use apart from making the athlete better each day. But what if they can share their data, control over the access and monetize it. The data can be used from research purpose, creation of new formulations & betting.

The next step on this

Funding
FIFPRO backed the project at an ideation stage. The pitch of the idea: player-owned data as a new revenue model for professional football.
Core Business
Players license their performance data to vetted buyers, research bodies, scouting platforms, regulated betting partners and receive direct payouts. SDL takes a platform fee.
Stakeholders
Professional footballers as data owners. Managers and agents as roster operators. Data buyers as the revenue engine. This whole idea worked on this core user base.
USP
No other platform put consent and earnings in the player's hands. SDL was the first to treat player data as an asset the player owns and decides whom to share.

After Funding

The ideation & pitch was successfull. To make the idea reach the next stage, we needed first prototype of design to do rigours A/B Testing of the design flow & features.

Visualizing the idea.

Storyboards

User Stories

Information Architecture

image image

The design.

Mobile Design

Designed for the player's pocket.

Most players will never open a laptop to check their data earnings. The mobile experience had to be immediate — earnings visible in seconds, consent flows that didn't feel like legal paperwork, and a dashboard that worked on a 6-inch screen at the edge of a training pitch. Every interaction was stripped back to what a player actually needs to see, right now.

What's next?

The prototype did its job. The next phase moves from persuasion artifact to a real product — which means shifting from demo flows to edge cases, from three primary journeys to a full permission model, and from a single pitch audience to real players with real data on the line. The design system needs to scale across admin, player, and manager surfaces without losing the trust signals that made the prototype work in a federation room. There is also a native mobile build on the horizon, since most players will never open a laptop to manage their data.

01
Native Mobile App
iOS first
02
Permission Model
Full scope
03
Data Marketplace
Buyer side
04
Payout System
Real earnings
05
Design System
Scale ready
06
FIFA Onboarding
Series A

One thing I learned.

A prototype built to win funding is not a smaller version of the product. It is a separate artifact with a different job. Its job is to make a future feel inevitable to a room of decision makers. Once I designed for that job, instead of pretending I was shipping v1, the work got sharper and the room moved.